The Coalition, the studio developing the brand new Gears 5 in the Gears of War universe, explained a bit more how they are going to monetize the sport after the launch.
With just a few exceptions in the industry, studios and publishers are attempting to get more money from a product once they sold it. For the longest time, the most popular way ended up being to implement some form of the infamous “loot boxes” system, however the community is actually starting to hate them.
A different way to get some money from players is as simple as selling them cosmetics, like new skins for any weapon or a new model of armor. The best-case scenario is that micro-transactions don’t have sort of impact on the gameplay, but that’s not necessarily the case.
“It’s a new monetizing model”
The developers in the Coalition took a few of the existing micro-transaction and monetization concepts and adjusted these questions new way. Until we obtain to experience the sport is difficult to say if it’s for that better or for worse.
Basically, Gears 5 may have an in-game store that takes the Iron currency, which can be used just for cosmetics. The good news is that a number of that content will be available to people who don’t want to pay but are playing the sport regularly. Also, the heroes could be earned and bought at the time. It’s an excellent line just to walk within the gaming community.
In an interview with gamesindustry.biz, Ryan Cleven in the Coalition seem to be very hopeful as it pertains with monetization. “We really think we’re ahead of the industry within eliminating loot boxes and making sure that we are able to both service people who want to accelerate their progression or earn cosmetics using cash except also keeping the integrity of the game experience.”
Gears 5 is anticipated to reach on PC and Xbox One on September 10th. In first for that Gears of War franchise, the brand new game will even arrive on Steam, each day earlier, and it’ll be playable by Windows 7 users.