Microsoft Reduces Its Microsoft Store Revenue Cut to simply 12%
Microsoft is pushing a hardship on the Microsoft Store being the preferred place to go for all kinds of content not only on PCs but additionally on other devices, and today, the organization announced one big change that developers are likely to love.
The organization is reducing its revenue cut for sales made with the Microsoft Store from 30 percent to at least 12 percent for PC games, using the change coming into effect in August this season.
In other words, developers are in possession of another big reason to create their games to the Microsoft Store, so Microsoft’s big goal here is as obvious as it may be. The organization really wants to result in the Microsoft Store a far more important rival to Steam, hoping devs would be interested in its platform given they are in possession of an improved chance of making more income.
Big plans for that Microsoft Store
“Game developers are at the center of bringing great games to our players, and that we would like them to find success on our platforms. That’s why today we’re announcing that we’re updating our Microsoft Store terms for PC game developers,” Microsoft explains.
“As a part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store Computer games sales net revenue increases to 88%, from 70%. A clear, no-strings-attached revenue share means developers may bring more games to more players and discover greater commercial success from doing so.”
Meanwhile, it’s believed Microsoft can also be planning other big changes for that Microsoft Store with regards to the content that may be published here. Microsoft might at some point allow developers to publish their Win32 apps in the Microsoft Store and even allow them to use their very own built-in updating engine, all in an attempt to grow the shop and make it the most well-liked place to go for Windows 10 users.